![]() The standard_surface shader is very powerful, and allows a large number of different sorts of materials to be created, but can be somewhat daunting at first. The standard_surface shader is a multi-purpose shader capable of producing all types of materials, from simple plastic to car paint or skin. ![]() ![]() We will use the standard_surface shader to shade the robot and give it a metallic finish. As well as using Arnold's lights, y ou can also use standard Maya lights when rendering with Arnold. If you select a light and then inspect the Maya attribute editor, as well as the regular light attributes, you will also see a new group of Arnold attributes for the light, which is where any additional settings used by Arnold can be accessed. We will use Arnold's proprietary lights to achieve a physically accurate, photo-realistic lighting setup. In this tutorial, w e will cover how to build a simple photographic lighting studio setup that can be used to light and render all manner of objects. We will go through the steps to light, shade and render a toy robot model using the Arnold renderer. Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects movies. This is a beginner's tutorial that introduces MtoA, a plug-in that allows you to use the Arnold renderer directly in Autodesk Maya.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |